Spec Ops: The Line is a forthcoming third-person shooter video game developed by Yager Development and published by 2K Games. It was not canceled or was missing in action. Set in the near future, the game shows us how the incursion of three American soldiers in a city of Dubai destroyed by a storm of sand, and plunged into chaos as a result. The uprising dominate the streets, but something took place in the American Army division deployed in the area, it is yet unknown whether he has gone, or if the commander has had a fit of madness in the style of Colonel Kurtz in Apocalypse Now. Our Special Forces team arrives at the metropolis of United Arab Emirates with a permission to explore what happened and come out alive of a overwhelmed city.
Trying not to spoil the game, the chronicle we were stunned by the simple nature of some moments. Not your typical American struggle against insurgents, but the chaos that has formed in Dubai makes it clashes is to be unusual. additionally to cinematic storytelling in which our team is psychologically eroding as they discover the horrors of hell in which little has turned the once splendid city, the game requires us to make certain moral decisions that have consequences on how to evolve characters.
Spec-Ops integrates a system that allows us, using two buttons, cover behind obstacles, moving from one to another, and jump over them. It also adds a very easy tactic At the same time to tell our partners to bring down enemies one by one. It is an toting up that is not vital to go live situations, because our partners have their own plan and help us continually, but sometimes is useful, when we are in one of those tricky situations where enemies are flanking and we need someone to capture the unsafe sniper asap, while we try to end the madman who throws missiles.
Over all, what we liked about Spec-Ops is that you can play in it in multiple ways, both on a slow, clinging to each coverage while it lasts, like taking danger and trying to demolish the enemy. This is unsafe, but enjoyable when we go well, our fighter cannot survive more than two or three bullets, and the game tell us by making the screen turns gray, forcing us to seek reporting asap to keep away from winding dead. Besides, the Spec-Ops is not very liberal with the checkpoints. That is, risking more than required at times force us to begin over certain sections, something that we had approximately forgotten in past few years, but it works well as an motivation to do things wisely.
In addition, the game sponsors our skill. Conventional enemies are shooting with a varied repertoire of weapons, and therefore adhere to the severely realistic, but provide us rewards for striking from a distance, execute enemies professionally, getting headshots or executions, i.e. top the enemy when he is on the ground. The latter will offer us additional bullets, which is scarce in the game, so we will have to switch weapons, picking up where we left, on many occasions. The head shots and other measures of skill such as blowing your opponents with grenades, make the game action slows down for a few seconds, entering a sort of bullet time mode to where we can wipe out the opponents more easily. So there is even fun of taking down the risk.
The sand in the game design is another element of the game that can be stress at the time. Dubai has been destroying by a storm, and there are many divisions of the city that are covered with sand, something we can use to our benefit. We can break parts of the stage, causing the sand to bury opponents. It is really a fun to play Spec-Ops.
I can say that it could not be the most outstanding game in 2012, but that of an action game, exactly because it is not innovative, or against zombies, or by proposing a complicated system of tactics, it is very enjoyable and even pretty cool. Starting shooting in open to trying to hide from unsafe snipers. Also the strange shooting badly.
There is always a trump card to have fun, but not necessary, and that's a good thing. Even technically it has also improved a lot. The characters and their faces are deshned very well and look so real along with the scenarios that have a much better light, giving a touch of excess that fits superbly with some wild scenes.