Call of Duty , a series of most successful games and entertainment of recent times, is back again after a year of its runaway success Call of Duty: Black Ops, that was sold around 25 million copies in a period of less than a year. It was an unbelievable figure, that made it best selling game in history in terms of revenue. The progressing method is now well known after having given way to Treyarch guys and Black Ops last year, is now the turn of Infinity Ward - or what residue of it - to recommence torch and wavering again the sauce just before Christmas. Now here is the 3rd chapter to close this trilogy of modern warfare, with very high position bar in sales for Black Ops, and along with number of problems and controversies in its development, due to the "terrified" of many of the members of Infinity Ward, creators of the series.
Let's start by discussing about more detail of the campaign that is the introduction of a quality multiplayer. Whereas the main attraction of this game brand lies in its multiplayer, single player campaigns have always had a fairly most important significance, providing a very brief but powerful experience. At this time we find a straight continuance of the history of Modern Warfare 2, it begins at the same point where it ends in the previous episode.
In fact, it consists of 16 missions that will make you enjoy for around 5 to 6 hours depending on the difficulty chosen. At the cost of 60 Dollars, if you do not plan to play online, it might be good to go entirely your way or stay until the app goes into opportunity! Well, we must know that Modern Warfare 3 campaign does the job, with a performance that pleasures even more in the higher bid than the previous ones. Beginning just after the end of Modern Warfare 2 which saw the Russians burst upon the world, Captain Price and his friend to settle accounts supposed villain of the story with great blows of QTE rotten, encourage us again to track the wanderings of quite a few soldiers in the a variety of theaters of worldwide operation.
The story has never been the strong point of this saga, as it usually tends to be pretty confusing and why not, particularly in its sequel. This time, however to repeat the same formulas to tell the story (with the point of view of different characters, flashbacks, loading screens with satellite maps and conversations, etc.), the truth is that it has improved somewhat following a more logical order and leaving things pretty clear. It is not the solution, but it appreciates the efforts in this regard. The conclusion of this subsaga in the series from Activision, finally parting a good impression at the argument, and the epic tone is attained by showing a world plunged into World War III will feel great.
Where appropriate, we will find ourselves at the heart of battles in the streets of an overwhelmed New York before running off to Europe to witness the devastation of London, Hamburg, Berlin, Prague or even Paris, where we also fight at the side of the forces of the GIGN. At other times, it will be located in the great costar of one of the bodyguards of the Russian president through a sequence of hijacking, which, while reminding the conclusion of the first Modern Warfare name, cleaning of all even a few nice surprises. We will also fight in India, will wrestle 5 minutes of pseudo penetration in Somalia (for a sequence of massacre we can choose to skip the so-by the way) before everything turns to the fair to block. In short, a tour of the world shaped passage where everything is ruled again by many classes of scripts, effective for all time and occasionally very clever, but occasionally gives the impression that the war is played completely for us before our eyes.
The stunning nature and strength of any development preserves the same level as ever, both for good and for bad. The title does not leave us a moment of respite and getting totally engrossed in the action, but at the same time, the sense of deja vu is steady, since the vast majority of circumstances that we will leave us with that feeling of "this I've seen before.” Incursions behind a door in slow motion moments "turrets" where we can shoot and aim just at the same time as the vehicle is moving, follow a character silently and quietly, and so on.