With the release of UFC Undisputed 3 THQ has achieved something very difficult. Year after year, the franchise in the world of video games adapting the UFC fights, has been flirting with automatic control systems and sought to offer a playable and sensible direct exchange of blows, keys and movements in the ring. The second episode of this series released in 2010 already achieved a markedly improved throughout the core playable, taking a significant step towards the simulation. And this time, although the speed of the game seems to have increased, has taken another step in the same direction, making this UFC Undisputed 3 a title even more realistic if anything.
First, we want to highlight that UFC Undisputed 3, not just a fighting game or combat. This we don’t have button combinations, destructive movements or light and easy fights. On the contrary: UFC Undisputed Title 3 is a complex, closer to the genre of sports simulation that the fight over arcade or direct. That's something we can see from the very beginning of the title. THQ has decided to contain 2 distinct types of controls in order to reach a global audience. Thus, we have a control system and another Amateur Pro. The differences between them are dishonorable.
The Pro is a direct evolution of control seen in the previous 2 episodes of UFC, but rising it and development of the improvements offered by the third (on the grappling and submissions). In addition to the sticks and the main buttons, the triggers will serve to make each fighter's special attacks or to defend the bottom or the top of our fighter. To be perfect, it requires some patience, some previous experience and many hours of play. The Amateur, of course, is a simplification of the system, which clearly seems to us more ideal for newcomers to the series. The new Amateur control really serves its reason, using the analog sticks in a less complex and more direct.
Same as previous releases UFC Undisputed 3 also provide a complex set of movements, plans and submissions really irresistible for anyone who wants a complete experience. In this combo, enter the fighters, who have won in number, range, weight range (up to seven different ranks, ranging from featherweight or bantamweight to heavyweight all the way through welterweight) and arts disciplines or martial, attainment the 150 different fighters. The biggest change made by THQ here is the veteran players of the series. UFC Undisputed 3 offers a system of transitions and faster submissions, fluid and realistic, embodied with energy bars if we are going well represent the movement or should we stay a little more coz our opponent is most weakened by our hits (we three areas to punish, leg, neck and arm).
UFC Undisputed 3 is much enhanced in this respect, it finishes being a bit rough, and receiving to take our enemy on the mat is more amusing and challenging than before. Certainly, something we noticed as handicap is the complexity of winning by submission or demolition, most of the time our opponent KO eliminated all (which itself is more common). One more dangerous parameter is the occurrence of fatigue, impact and coverage of the renewal of our fighter between rounds
If we compare this with the previous 2 episodes, UFC Undisputed 3 is biggest and complete game till date in the series. The formula to duplicate options, game modes and fighters worked in the earlier chapter of the series (UFC Undisputed 2010) and this time, it has been constant with the same dose of achievement. If we said that the fighters have increased their number, or that they have doubled the extraordinary moves or martial arts, about the same is true of the game modes available. Now in this third installment, we can prefer between circuits UFC and Pride, the big addition this year.
The career mode, although it is really new, it has got a few tweaks that make it more fair and enjoyable. Now they have automated much of the training (without this adversely affects the gameplay) and not have to be so conscious of the parameters or values of our fighter, being lighter and far less mechanical during a normal game. Consecutively, in these trainings, we will find a series of mini-games and challenges that will assist small enough to keep away from the tedious task of preparing our fighter for fight, as weight lifting or sparring with fellow gym and group. The customization options of our fighter will be huge. Whether creating a fighter with a commanding editor (quite full) or modify it at will from the impressive selection of real fighters that UFC Undisputed boasts 3, we will have complete control over a variety of parameters. We can select the type of martial art, the weight at which fights them.